Disciples of the Mother get a +1 to defense per 2 templates.

  1. +1 FD, Protection of the Mother, 2 random spells (1-6)

  2. +1 FD, Sanctuary, 1 chosen spell (1-6)

  3. +1 FD, 1 chosen spell (1-8)

  4. +1 FD, Blessing of the Mother, 1 chosen spell (1-10)

A. Protection of the Mother

On your turn, you may pray to the Mother to protect a friend. When you do, you apply your defense to an ally, and take any damage they would take until your next turn.

B. Sanctuary

Once per day, for 1 hour, you may make a 30 foot sphere in which no violence can occur. The sphere can be entered and exited at will, but none may take up their weapon inside the sphere.

D. Blessing of the Mother

You embody the protective spirit of the mother, and grant +2 defense to nearby allies as long as you are conscious and they are aware of you.


  1. Mother’s Touch R: touch T: ally D: instant E: heal [sum] hp to target

  2. Shield of the Hearth R: touch T: ally D: [dice] rounds E: +[sum] to defense and saves.

  3. Mother’s Lullaby R: hearing T: [sum] HD targets D: 4 hours E: Targets within range fall asleep for duration. When they awaken, they gain the benefits of a full nights comfortable sleep.

  4. Grace of the Mother R: self T: self D: [sum] round E: +[dice] to Wisdom and Charisma checks.

  5. Mother’s Will R: 30' T: self D: [sum] rounds E: All allies in range get +[dice] to all checks.

  6. Mother’s Cleanse R: touch T: [dice] people or [sum] rations D: instant E: Remove all non-magical diseases or poisons from the target.

  7. Mantle of the Mother R: Self T: Self D:[sum] rounds E: For the duration, enemies aware of you cannot act against your allies.

  8. ** TODO: Mother 8

  9. ** TODO: Mother 9

  10. ** TODO: Mother 10

Faith Dice & Spells

Classes that gain their magic from an external force, rather than their internal power use Faith Dice for casting.

Faith Dice start as d8s and can be used interchangeably with Magic Dice, however Faith Dice change size based on the cleric.

When a Faith die is rolled to cast spells, it is ignored for the sake of corruptions and dooms, but if a 7 or higher is rolled, the die does not affect the spell (treat it as if it hadn’t been rolled) but is restored to the pool.


As long as a faith caster generally follows the strictures of their deity, they have d8 faith dice, but should they begin to fall from grace, that die can be increased to a d10, then a d12. These can be reduced back to d8 with proper adherence to stricture, or by doing a great deed in the name of their deity. Lesser deeds that are in the deities interest can cause FD to be reduced by one size for that given attempt.

If the faith caster turns from their deity, they lose these templates and may gain new templates through regular levelups, unless they preform a great deed in the name of their spurned deity.