Roll d20 to select a race. Each race has a primary attribute that may be rerolled and an appropriate advantage and disadvantage.

Table 1. Races table
d20 Race Reroll Bonus Weakness

1-10

Human

ANY

Extra Occupation (& Item)

-4 to save vs mutation/transformation

11-13

Elf

CHA

Can feel magical energy on touch

Iron Allergy

14-15

Dwarf

CON

+2 to saves vs poison/illness

-2 to checks around swimming

16-17

Orc

STR

Extra attack after first blood

Save to retreat from combat

18-19

Halfling

LUK

Eat half as many rations

-2 inventory solts

20

Fae-Cursed

WIS

+2 to saves against magic

-2 to reaction with fae (including elves)

Humans

The most common of races, humans are most prone to the search for something "different" and thus often try multiple careers, but this desire for different also manifests as a penchant for becoming different.

Elves

The most civilized of the fae, elves are slightly taller than humans, but roughly the same structure. Unable to touch iron for long periods of time, areas with enough elves to warrant it often grow Ironwood trees to outfit heavy armor for their elven soldiers. Elves age logarithmically, from 0-10 they grow at roughly human rate, then from 10-20, they age at roughly half speed (so a 20 year old elf is developmentally on par with a 15 year old human). Then 1/3rd through their twenties, and so on. This means that elves often live into their 300s but only adventure for the first 50 years or so before becoming "too old for that shit"

Dwarves

A short stocky race, Dwarves are blessed with strong bodies, but at the cost of being too dense to be good swimmers.

Orcs

The Orcs are the tallest of the races, often standing a head above their human compatriots. Bred as warriors for thousands of years, orcs still struggle against base instinct when blood starts flowing, but are otherwise well adjusted to the human world, and face little prejudice, as they overthrew their captors to aid the mortal forces in their greatest time of need.

Halflings

The smallest of the civilized folk, halflings stand between 3 and 4 feet tall. Their small size is favorable in most conditions, but their limited body area reduces the capacity they can carry.

Fae-Cursed

Few are born Fae-Cursed, but anyone can become fae-cursed by preforming a perceived slight against a fae. Many are cursed a young age, after a grumpy fae curses a child after an innocent but harmful remark ("You look funny" angers some more than it should.) Those born fae-cursed are most often the curse of their parents. Some fae enjoy the long con and will curse the children of those they dislike rather than the parent. The fae-curse separates the person from magic, but is also a warning to any fae that this person isn’t to be trusted.